The initial rendering resolution has been upped considerably, and the engine has also been refined and optimised to allow for up to four characters to appear on screen at once. With Tekken Tag Tournament 2, Namco has found a good middle-ground between including their show-stopping object blur effect and maintaining the solid 60FPS required for the deep and responsive gameplay the series is known for. Turning off one of the most impressive effects arguably improved the game, and it's clear that the developers weren't so happy about that, adopting a new approach for the sequel. However, turning off the effect yielded dividends on both consoles - anti-aliasing was enabled on PS3 and a 1365x768 resolution downscaled to 720p on Xbox 360 provided a small amount of super-sampling.
Both versions adopted a sub-HD framebuffer set-up (1024x576) with no anti-aliasing due to the computationally heavy requirements of including the object blur effect. In Tekken 6, we found Namco juggling image quality and performance while implementing an impressive object blur effect to enhance the look of the game, resulting in two very different rendering set-ups for each console.